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for: ‘2010’

A short history of gaming technology

I’m regularly asked how G2S is better or different than what is currently on gaming floors. In a nutshell, it all comes down to speed and the ability to innovate. First, let’s talk about how we got to the current comfortable solution we’re all enjoying, and later, we can discuss why change is really for the better. In the […]

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Why I Quit Programming

On Thanksgiving Day, 1999, I quit programming. Just walked away. After nineteen years, I had enough. I was done. But I am getting ahead of myself. In 1990 I had a startup software company that I loved. It was called Frontline Software Technology. Now, Frontline was, by just about every conceivable business measure, a sad little enterprise. We were very small, […]

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Feeling Bad For Microsoft

I don’t normally spend much time feeling bad for Microsoft. As a longtime Xinu/Unix/Linux fan, I have long maintained a skeptical attitude towards them. But last week I read something which made me pause for a moment. At the All Things Digital conference, sponsored by the Wall Street Journal, Microsoft had to glumly sit by while the […]

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G2S – Why Should I Care?

There’s been much talk in the last few years about server-based gaming and G2S (the new web-based Game To System messaging protocol from the Gaming Standards Association), but most folks out there are wondering why they should pay more than a couple of seconds attention to this new phenomenon. Fifteen years ago, folks were saying the […]

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Greetings and Salutations

Hello world. That is how these things always start out – at least when you are a programmer.  Or maybe: System.out.println(“Hello world”); This is my first entry, so I thought I would introduce myself.  My name is Marty and I work here at RadBlue.  I do lots of different things, but my main job to […]

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