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	<title>Radical Blue Gaming &#187; system to system</title>
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		<title>Featured discussion: Is Darwin coming to the slot floor?</title>
		<link>https://www.radblue.com/2010/09/featured-discussion-is-darwin-coming-to-the-slot-floor/</link>
		<comments>https://www.radblue.com/2010/09/featured-discussion-is-darwin-coming-to-the-slot-floor/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 20:08:13 +0000</pubDate>
		<dc:creator><![CDATA[sam]]></dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[choice]]></category>
		<category><![CDATA[darwin]]></category>
		<category><![CDATA[featured discussion]]></category>
		<category><![CDATA[g2s]]></category>
		<category><![CDATA[game to system]]></category>
		<category><![CDATA[open standards]]></category>
		<category><![CDATA[s2s]]></category>
		<category><![CDATA[slot floor]]></category>
		<category><![CDATA[system to system]]></category>

		<guid isPermaLink="false">http://www.radblue.com/?p=1866</guid>
		<description><![CDATA[With interoperability comes the promise of choice for casino operators. Innovation and responsiveness play a key role in finding market share for new open-standard technologies. But is that a viable strategy for the casino industry? Are casino operators interested in the kind of choice that drives other markets?]]></description>
				<content:encoded><![CDATA[<p>With interoperability comes the promise of <em>choice</em> for casino operators. Innovation and responsiveness play a key role in  finding market share for new open-standard technologies. But is that a  viable strategy for the casino industry? Are casino operators interested in the kind of choice that drives other markets?</p>
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		<slash:comments>2</slash:comments>
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		<title>Networks and standards and servers &#8211; oh, my!</title>
		<link>https://www.radblue.com/2010/09/networks-and-standards-and-servers-oh-my/</link>
		<comments>https://www.radblue.com/2010/09/networks-and-standards-and-servers-oh-my/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 16:37:04 +0000</pubDate>
		<dc:creator><![CDATA[sam]]></dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[egm]]></category>
		<category><![CDATA[g2s]]></category>
		<category><![CDATA[game to system]]></category>
		<category><![CDATA[gaming standards association]]></category>
		<category><![CDATA[gsa]]></category>
		<category><![CDATA[gsa certification]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[networked gaming]]></category>
		<category><![CDATA[open network]]></category>
		<category><![CDATA[open standards]]></category>
		<category><![CDATA[s2s]]></category>
		<category><![CDATA[server-based gaming]]></category>
		<category><![CDATA[system to system]]></category>

		<guid isPermaLink="false">http://www.radblue.com/?p=1670</guid>
		<description><![CDATA[Many of the gaming technology terms bandied about these days revolve around an idea of high-speed gaming, which may or may not be the standards-based, high-speed gaming that we here at RadBlue have dedicated ourselves. But what really differentiates &#8220;networked gaming&#8221; from &#8220;server-based gaming&#8221; from &#8220;gaming standards&#8221;? Perhaps some definitions are in order: Networked Gaming [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Many of the gaming technology terms bandied about these days revolve around an <em>idea</em> of high-speed gaming, which may or may not be the standards-based, high-speed gaming that we here at RadBlue have dedicated ourselves. But what really differentiates &#8220;networked gaming&#8221; from &#8220;server-based gaming&#8221; from &#8220;gaming standards&#8221;? Perhaps some definitions are in order:</p>
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<h4>Networked Gaming</h4>
<p><em>Networked Gaming</em> (n.): Open-standard gaming protocols, running over an Ethernet connection, that facilitate standardized communication between EGMs, servers and peripheral devices.</p>
<p>Some may take exception with that definition. I was reading an article the other day that claimed networked gaming had been around for the last 15 years. To which I responded with a resounding: &#8220;Er?&#8221; As it turns out, the article was referring to central determination (Class II) gaming.</p>
<p>Strictly speaking, all central determination systems are networked. And, as a point of fact, most central determination systems are now run over an Ethernet network. But it&#8217;s not really a good example of what&#8217;s happening with the open standard, high-speed technology effort that will push gaming technology into the future because it only has one piece of the equation: Ethernet. Here&#8217;s an example:</p>
<p style="padding-left: 30px;">Using an Ethernet network, company A communicates really effectively between company A&#8217;s EGMs and servers.</p>
<p>That&#8217;s great, but . . .</p>
<p style="padding-left: 30px;">Using an Ethernet network <em>and</em> open standards, company A now communicates really effectively between the EGMs and servers for companies A (your slot system), B (your player management system), C (your cool bonusing applications) and D (your totally amazing <a href="https://www.radblue.com/2010/08/cool-technologies-wed-like-to-see-on-a-networked-slot-floor/">augmented reality</a> games). <em>Now</em>, you&#8217;ve got technology &#8211; regardless of the vendor &#8211; that you can easily leverage across your entire slot floor.</p>
<p>What matters in this scenario are things like innovation, quality, ROI and vendor responsiveness because interoperability, extensibility and flexibility are already there.</p>
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<h4>Open Standards<a href="https://www.radblue.com/wp-content/uploads/2010/09/gsaLogo2009NOV_100px.png"><img class="alignright size-full wp-image-1704" title="GSA Logo" src="https://www.radblue.com/wp-content/uploads/2010/09/gsaLogo2009NOV_100px.png" alt="Gaming Standards Association" width="100" height="73" /></a></h4>
<p><em>Open Standards</em> (n.): A technical standard that gifts rights of use to the public and can be implemented royalty free. There are three open standards for the gaming technology industry: the Gaming Device Standard (GDS), Game To System (G2S) protocol and System To System (S2S) protocol. All three standards are maintained by the <a href="https://www.gamingstandards.com/index.php?page=standards/about_the_standards" target="_blank">Gaming Standards Association (GSA)</a>, which has a membership comprised of gaming vendors, operators, test laboratories and regulators.</p>
<p>What&#8217;s the catch? While using an open standard is one thing, <em>implementing</em> an open standard is quite another. Since the goal of open standards is interoperability, GSA has quite sensibly set up a <a href="https://cert.gamingstandards.com/" target="_blank">certification program</a> for vendors implementing GSA standards. Certification ensures that whatever the technology is, it will play nice with what&#8217;s on your floor. Independent test labs, such as <a href="https://www.bmm.com.au/" target="_blank">BMM</a>, <a href="https://www.gaminglabs.com/default.asp" target="_blank">GLI</a> and <a href="https://www.eclipsetesting.com/" target="_blank">Eclipse</a>, are already participating in the certification program. Manufacturers can even set up their own test labs, as long as the labs are accredited.</p>
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<h4>Server-Based Gaming</h4>
<p><em>Server-Based Gaming</em> (n.): 1. EGMs that receive information from a central host server. There are two basic types of server-based gaming:</p>
<ol>
<li><strong>system-based</strong>: EGMs receive game content and results from a host server (for example, central determination games). </li>
<li><strong>system-supported</strong>: EGM is responsible for game play and outcomes, but things like game configuration, game updates and media are downloaded from a host server.</li>
</ol>
<p>Depending on the implementation, server-based gaming may or may not require an Ethernet connection, and may or may not use open standards.</p>
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<h4>Go forth, knowledgeable consumer</h4>
<p>So, what questions should you be asking vendors as you navigate the latest technology offerings at G2E this year?</p>
<p><em>Does the product conform to one of the Gaming Standards Association&#8217;s open standard protocols? Is it <a href="https://cert.gamingstandards.com/?page=registry" target="_blank">GSA-certified</a>? If not, is there a timeline for certification?<br />
 </em></p>
<p>You will hear many arguments as to why you shouldn&#8217;t worry you&#8217;re pretty little head about open standards, but remember: the real difference between proprietary protocols and open protocols is <em>choice</em>, <em>flexibility </em>and <em>innovation</em>.</p>
<p>Open standards are essential to realizing the full benefits of an  Ethernet-based networked slot floor (and, in case you were wondering, the G2S protocol  includes a class for central determination as well as download). And in all honesty, some vendors may not want you to really understand your options (Do you blame them?). It&#8217;s up to you to be an <a href="https://www.radblue.com/resources/networkedgamingresources/">informed consumer</a>.</p>
<p>What other questions do you have about networked gaming? What issues are you encountering as you talk to your vendors about implementing open standards in their technology?</p>
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