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	<title>Radical Blue Gaming &#187; open network</title>
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		<title>G2S: How to get there from here</title>
		<link>https://www.radblue.com/2010/11/g2s-how-to-get-there-from-here/</link>
		<comments>https://www.radblue.com/2010/11/g2s-how-to-get-there-from-here/#comments</comments>
		<pubDate>Tue, 16 Nov 2010 20:32:39 +0000</pubDate>
		<dc:creator><![CDATA[sam]]></dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[g2s]]></category>
		<category><![CDATA[game to system]]></category>
		<category><![CDATA[networked gaming]]></category>
		<category><![CDATA[open network]]></category>
		<category><![CDATA[open standards]]></category>
		<category><![CDATA[slot floor]]></category>

		<guid isPermaLink="false">http://www.radblue.com/?p=2275</guid>
		<description><![CDATA[If you haven’t already, you’ll soon have to start making decisions about adding G2S to your world—measuring its potential against other capital improvements and making sure that the decisions you make will give your property excellent positioning in the years to come. - Russ Ristine, G2S: How to Get There from Here In this month&#8217;s [&#8230;]]]></description>
				<content:encoded><![CDATA[<p style="text-align: left;"><em>If you haven’t already, you’ll soon have to start making decisions about adding G2S to your world—measuring its potential against other capital improvements and making sure that the decisions you make will give your property excellent positioning in the years to come.</em></p>
<p style="text-align: right;"><em>- Russ Ristine,</em> <a href="https://casinoenterprisemanagement.com/articles/november-2010/g2s-how-get-there-here" target="_blank">G2S: How to Get There from Here</a></p>
<p style="text-align: left;">In this month&#8217;s <a href="https://www.casinoenterprisemanagement.com/">Casino Enterprise Management</a> magazine, <a href="https://casinoenterprisemanagement.com/articles/november-2010/g2s-how-get-there-here" target="_blank">Russ discusses</a> the current state of G2S and how casinos can transition their current gaming floors to open, high-speed networks.</p>
<p style="text-align: left;">OK. I know how busy you are. So here&#8217;s the Cliff Notes version (which is not <em>nearly</em> as interesting or informative as the actual article that, did I mention, is <a href="https://casinoenterprisemanagement.com/articles/november-2010/g2s-how-get-there-here" target="_blank">here</a> and only takes a few minutes to read, should you find the time).</p>
<p>Right now, your gaming floor network probably looks something like this . . .</p>
<p><a href="https://www.radblue.com/wp-content/uploads/2010/11/1_yourCurrentReality1.png"><img class="size-full wp-image-2280 alignnone" title="1_yourCurrentReality" src="https://www.radblue.com/wp-content/uploads/2010/11/1_yourCurrentReality1.png" alt="" width="640" height="269" /></a></p>
<p style="text-align: left;">(You can read about the pros and cons of proprietary gaming floors <a href="https://www.radblue.com/2010/10/the-proprietary-slot-floor-pros-and-cons/">here</a>.)</p>
<p style="text-align: left;">Here&#8217;s one solution for transitioning to an open, high-speed network . . .</p>
<p><a href="https://www.radblue.com/wp-content/uploads/2010/11/2_yourFirstStep.png"><img class="size-full wp-image-2288 alignnone" title="2_yourFirstStep" src="https://www.radblue.com/wp-content/uploads/2010/11/2_yourFirstStep.png" alt="" width="644" height="380" /></a></p>
<p>Note that your first step into the world of the open, high-speed networked gaming floors does not have to be the transition of your entire floor &#8211; convert a single area or bank of machines with an eye toward transitioning the rest of your floor as it makes sense to do so.</p>
<p>This step is important because it is when you make decisions that will impact your floor for years to come &#8211; and you will have <em>lots</em> of decisions to make. Remember, you want your floor to be extensible and to be able to support standard third-party applications as new features are developed. For these reasons, your EGMs must be able communicate with <em>at least</em> six hosts (to accommodate a download server, regulatory server, marketing server, slot performance server and a couple for future innovations).</p>
<p>Once you have the basic network structure in place, you can start adding application servers to bring new features quickly and easily to your floor . . .</p>
<p><a href="https://www.radblue.com/wp-content/uploads/2010/11/3_yourNetworkMatures.png"><img class="alignnone size-full wp-image-2289" title="3_yourNetworkMatures" src="https://www.radblue.com/wp-content/uploads/2010/11/3_yourNetworkMatures.png" alt="" width="647" height="381" /></a></p>
<p><br class="spacer_" /></p>
<p>And, <em>viola</em>! As your G2S network matures and your team becomes comfortable with the new environment, you&#8217;ll be ready to expand the network across your gaming floor when the time comes.</p>
<p><br class="spacer_" /></p>
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		<title>The practical benefits of a G2S networked gaming floor</title>
		<link>https://www.radblue.com/2010/11/the-practical-benefits-of-a-g2s-networked-gaming-floor/</link>
		<comments>https://www.radblue.com/2010/11/the-practical-benefits-of-a-g2s-networked-gaming-floor/#comments</comments>
		<pubDate>Thu, 04 Nov 2010 16:24:35 +0000</pubDate>
		<dc:creator><![CDATA[russ]]></dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[g2s]]></category>
		<category><![CDATA[g2s network]]></category>
		<category><![CDATA[game to system]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[networked gaming]]></category>
		<category><![CDATA[open network]]></category>
		<category><![CDATA[open standards]]></category>
		<category><![CDATA[operator advisory committee]]></category>
		<category><![CDATA[player user interface]]></category>

		<guid isPermaLink="false">http://www.radblue.com/?p=2207</guid>
		<description><![CDATA[Now that G2S-based technologies are hitting the market, we are frequently asked to explain the benefits of a G2S gaming floor network. Before you can understand the potential benefits, you must understand that G2S is just the enabler: High-speed, open, Internet-style communications just won’t work on the SAS-based gaming floor of today, so we need [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Now that G2S-based technologies are hitting the market, we are frequently asked to explain the benefits of a G2S gaming floor network. Before you can understand the potential benefits, you must understand that G2S is just <em>the enabler</em>: High-speed, open, Internet-style communications just won’t work on the SAS-based gaming floor of today, so we need a new way of communicating the basic slot system information over a high-speed network. G2S is that solution. With that in mind, here are some early benefits of a G2S networked gaming floor:</p>
<p><strong>Supports standard Internet technologies</strong></p>
<p>Since G2S uses standard Internet transports and security, <em>any</em> technologies that have been created for the Internet will find a home on your G2S gaming floor. Not just the ones that are approved by your proprietary system provider, but any technologies <em>you</em> find relevant. (Of course, you’ll need to have adequate bandwidth, so don’t be cheap when installing your floor network.)</p>
<p><strong>Lets you easily add new server functions to your G2S network</strong></p>
<p>As long as your EGMs can accommodate multiple G2S hosts (early ones may be challenged with this, but soon it will be the standard practice), you’ll be able to get anyone to build a new application for your floor that takes advantage of the incredible power of G2S. Tournament servers that work with any games, bonusing systems that you design, progressive systems that work in-property (or across your enterprise) – all are possible with G2S.</p>
<p><strong>Lets you add Internet functions to the mix</strong><strong><a href="../wp-content/uploads/2010/11/usbCable.jpg"></a></strong></p>
<p>Folks in their 30s aren’t really enamored with the traditional slot machine – after all, they’re totally into multi-tasking (simultaneously carrying on multiple texting or IM sessions, while participating in multi-player gaming experiences on the web). While you probably don’t need to host texting (after all, anyone who wants a texting device already has a phone), it might be nice to let interested players know which of their “friends” are currently playing in the casino. An interactive PUI with a bit of web technology makes this all possible. And while you’re at it, how about an interactive multi-player gaming environment? I’m sure you can make it more compelling and engaging that sitting at home (or in a coffee shop) interacting with a PC, or a MAC, or a Smartphone.</p>
<p><strong>The new Player User Interface (PUI)</strong></p>
<p>So, G2S is out the door. Most EGM and System vendors are hard at work building G2S 1.0.3 implementations for their devices, and the GSA technical committees are working hard at finishing up the certification programs (essentially the final exam to make sure you’ve implemented G2S correctly).  Next step – standardizing the Player User Interface – you know that window that slides in from the side of the EGM screen when requested by the player that will soon replace the 3”x6” state of the art display that was all the rage 5 years ago?</p>
<p>A group of operators joined GSA and took over GSA’s Operator Advisory Committee and, during the last year, they’ve come up with over two dozen Use Cases for this new display, including hotel and restaurant reservations, interactions with online gaming sites, requests to hosts, gaming tutorials, etc. Once your new network is in place, layering on new applications that allow you to interact with your players will be effortless &#8211; as long as you don’t have to deal with the hurdles of a proprietary network.</p>
<p>These are just the leading benefits. As G2S development matures, there will no doubt be many more benefits from the G2S-based products to come.</p>
<p><br class="spacer_" /></p>
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		<title>In support of open standards: voices from the tech industry</title>
		<link>https://www.radblue.com/2010/09/in-support-of-open-standards-voices-from-the-tech-industry/</link>
		<comments>https://www.radblue.com/2010/09/in-support-of-open-standards-voices-from-the-tech-industry/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 21:48:20 +0000</pubDate>
		<dc:creator><![CDATA[sam]]></dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[open network]]></category>
		<category><![CDATA[open standards]]></category>

		<guid isPermaLink="false">http://www.radblue.com/?p=1777</guid>
		<description><![CDATA[As you consider moving to open standard gaming protocols, it may be useful to view open standards in a larger context. Here are links to a couple short blogs and an interview that talk about what open standards are and are not, and how they can impact both the producers and consumers of technology. Enjoy. [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>As you consider moving to open standard gaming protocols, it may be useful to view open standards in a larger context. Here are links to a couple short blogs and an interview that talk about what open standards are and are not, and how they can impact both the producers and consumers of technology. Enjoy.</p>
<p><br class="spacer_" /></p>
<h4>Open source vs. open standards <em> </em></h4>
<p><em>&#8230; open standards are the most critical, because making a choice today shouldn&#8217;t preclude you from making a different choice tomorrow.</em></p>
<p><em>That&#8217;s what open standards are all about. They&#8217;re documents that outline agreed-upon conventions to enable different programs to work together, along with some means to ensure that they actually do &#8212; a process or set of tests. With open standards, your company can pick and choose among competing vendors and not be locked in to any one of them.</em></p>
<div>
<div style="text-align: right;">- Jonathan Schwartz, President, <em>Sun Microsystems</em></div>
<p style="text-align: left;"><a href="https://news.cnet.com/2010-1071-995823.html" target="_blank"><img class="size-full wp-image-408 alignright" title="read_more" src="https://www.radblue.com/wp-content/uploads/2010/05/read_more.png" alt="read more" width="110" height="39" /></a></p>
</div>
<p style="text-align: left;"> </p>
<p style="text-align: left;"> </p>
<p style="text-align: left;"> </p>
<h4 style="text-align: left;">Defining open standards<em> </em></h4>
<p style="text-align: left;"><em>Open standards are developed in accountable and transparent processes that are open to all stakeholders; open to multiple implementation paradigms including open source; and standards text is available at no cost to all interested parties. Open standards, as a fundamental building block of innovation, become widely implemented because they are supported by all major stakeholders.</em></p>
<p style="text-align: right;">- Trond Arne Undheim, Director, Standards Strategy and Policy &#8212; EMEA, <em>Oracle</em></p>
<p style="text-align: left;"><em><a href="https://blogs.oracle.com/trond/2010/09/defining_open_standards.html " target="_blank"><img class="size-full wp-image-408 alignright" title="read_more" src="https://www.radblue.com/wp-content/uploads/2010/05/read_more.png" alt="read more" width="110" height="39" /></a><br />
</em></p>
<p style="text-align: right;"> </p>
<p style="text-align: right;"> </p>
<p style="text-align: right;"> </p>
<h4>Open vs. Closed: Why open standards matter</h4>
<p><em>It does take a long time to develop open standards. But that standardization process pays off very quickly. Developing a typical web page now is </em><em>much quicker if you do it to those standards than it was during the dark days of the last Browser War, when you had to develop parallel code bases for IE and Netscape, or choose one of them and lock out people who used the other browser.</em></p>
<p style="text-align: right;">- Bruce Lawson, Web Evangelist, <em>Opera</em></p>
<p style="text-align: right;"><a href="https://gigaom.com/collaboration/open-vs-closed-why-open-standards-matter/" target="_blank"><img class="alignright size-full wp-image-408" title="read_more" src="https://www.radblue.com/wp-content/uploads/2010/05/read_more.png" alt="read more" width="110" height="39" /></a></p>
<p style="text-align: right;"> </p>
<p style="text-align: right;"> </p>
<p style="text-align: right;"> </p>
]]></content:encoded>
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		<item>
		<title>Networks and standards and servers &#8211; oh, my!</title>
		<link>https://www.radblue.com/2010/09/networks-and-standards-and-servers-oh-my/</link>
		<comments>https://www.radblue.com/2010/09/networks-and-standards-and-servers-oh-my/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 16:37:04 +0000</pubDate>
		<dc:creator><![CDATA[sam]]></dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[egm]]></category>
		<category><![CDATA[g2s]]></category>
		<category><![CDATA[game to system]]></category>
		<category><![CDATA[gaming standards association]]></category>
		<category><![CDATA[gsa]]></category>
		<category><![CDATA[gsa certification]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[networked gaming]]></category>
		<category><![CDATA[open network]]></category>
		<category><![CDATA[open standards]]></category>
		<category><![CDATA[s2s]]></category>
		<category><![CDATA[server-based gaming]]></category>
		<category><![CDATA[system to system]]></category>

		<guid isPermaLink="false">http://www.radblue.com/?p=1670</guid>
		<description><![CDATA[Many of the gaming technology terms bandied about these days revolve around an idea of high-speed gaming, which may or may not be the standards-based, high-speed gaming that we here at RadBlue have dedicated ourselves. But what really differentiates &#8220;networked gaming&#8221; from &#8220;server-based gaming&#8221; from &#8220;gaming standards&#8221;? Perhaps some definitions are in order: Networked Gaming [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Many of the gaming technology terms bandied about these days revolve around an <em>idea</em> of high-speed gaming, which may or may not be the standards-based, high-speed gaming that we here at RadBlue have dedicated ourselves. But what really differentiates &#8220;networked gaming&#8221; from &#8220;server-based gaming&#8221; from &#8220;gaming standards&#8221;? Perhaps some definitions are in order:</p>
<p><br class="spacer_" /></p>
<h4>Networked Gaming</h4>
<p><em>Networked Gaming</em> (n.): Open-standard gaming protocols, running over an Ethernet connection, that facilitate standardized communication between EGMs, servers and peripheral devices.</p>
<p>Some may take exception with that definition. I was reading an article the other day that claimed networked gaming had been around for the last 15 years. To which I responded with a resounding: &#8220;Er?&#8221; As it turns out, the article was referring to central determination (Class II) gaming.</p>
<p>Strictly speaking, all central determination systems are networked. And, as a point of fact, most central determination systems are now run over an Ethernet network. But it&#8217;s not really a good example of what&#8217;s happening with the open standard, high-speed technology effort that will push gaming technology into the future because it only has one piece of the equation: Ethernet. Here&#8217;s an example:</p>
<p style="padding-left: 30px;">Using an Ethernet network, company A communicates really effectively between company A&#8217;s EGMs and servers.</p>
<p>That&#8217;s great, but . . .</p>
<p style="padding-left: 30px;">Using an Ethernet network <em>and</em> open standards, company A now communicates really effectively between the EGMs and servers for companies A (your slot system), B (your player management system), C (your cool bonusing applications) and D (your totally amazing <a href="https://www.radblue.com/2010/08/cool-technologies-wed-like-to-see-on-a-networked-slot-floor/">augmented reality</a> games). <em>Now</em>, you&#8217;ve got technology &#8211; regardless of the vendor &#8211; that you can easily leverage across your entire slot floor.</p>
<p>What matters in this scenario are things like innovation, quality, ROI and vendor responsiveness because interoperability, extensibility and flexibility are already there.</p>
<p><br class="spacer_" /></p>
<h4>Open Standards<a href="https://www.radblue.com/wp-content/uploads/2010/09/gsaLogo2009NOV_100px.png"><img class="alignright size-full wp-image-1704" title="GSA Logo" src="https://www.radblue.com/wp-content/uploads/2010/09/gsaLogo2009NOV_100px.png" alt="Gaming Standards Association" width="100" height="73" /></a></h4>
<p><em>Open Standards</em> (n.): A technical standard that gifts rights of use to the public and can be implemented royalty free. There are three open standards for the gaming technology industry: the Gaming Device Standard (GDS), Game To System (G2S) protocol and System To System (S2S) protocol. All three standards are maintained by the <a href="https://www.gamingstandards.com/index.php?page=standards/about_the_standards" target="_blank">Gaming Standards Association (GSA)</a>, which has a membership comprised of gaming vendors, operators, test laboratories and regulators.</p>
<p>What&#8217;s the catch? While using an open standard is one thing, <em>implementing</em> an open standard is quite another. Since the goal of open standards is interoperability, GSA has quite sensibly set up a <a href="https://cert.gamingstandards.com/" target="_blank">certification program</a> for vendors implementing GSA standards. Certification ensures that whatever the technology is, it will play nice with what&#8217;s on your floor. Independent test labs, such as <a href="https://www.bmm.com.au/" target="_blank">BMM</a>, <a href="https://www.gaminglabs.com/default.asp" target="_blank">GLI</a> and <a href="https://www.eclipsetesting.com/" target="_blank">Eclipse</a>, are already participating in the certification program. Manufacturers can even set up their own test labs, as long as the labs are accredited.</p>
<p><br class="spacer_" /></p>
<h4>Server-Based Gaming</h4>
<p><em>Server-Based Gaming</em> (n.): 1. EGMs that receive information from a central host server. There are two basic types of server-based gaming:</p>
<ol>
<li><strong>system-based</strong>: EGMs receive game content and results from a host server (for example, central determination games). </li>
<li><strong>system-supported</strong>: EGM is responsible for game play and outcomes, but things like game configuration, game updates and media are downloaded from a host server.</li>
</ol>
<p>Depending on the implementation, server-based gaming may or may not require an Ethernet connection, and may or may not use open standards.</p>
<p><br class="spacer_" /></p>
<h4>Go forth, knowledgeable consumer</h4>
<p>So, what questions should you be asking vendors as you navigate the latest technology offerings at G2E this year?</p>
<p><em>Does the product conform to one of the Gaming Standards Association&#8217;s open standard protocols? Is it <a href="https://cert.gamingstandards.com/?page=registry" target="_blank">GSA-certified</a>? If not, is there a timeline for certification?<br />
 </em></p>
<p>You will hear many arguments as to why you shouldn&#8217;t worry you&#8217;re pretty little head about open standards, but remember: the real difference between proprietary protocols and open protocols is <em>choice</em>, <em>flexibility </em>and <em>innovation</em>.</p>
<p>Open standards are essential to realizing the full benefits of an  Ethernet-based networked slot floor (and, in case you were wondering, the G2S protocol  includes a class for central determination as well as download). And in all honesty, some vendors may not want you to really understand your options (Do you blame them?). It&#8217;s up to you to be an <a href="https://www.radblue.com/resources/networkedgamingresources/">informed consumer</a>.</p>
<p>What other questions do you have about networked gaming? What issues are you encountering as you talk to your vendors about implementing open standards in their technology?</p>
<p><br class="spacer_" /></p>
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		<title>G2S &#8211; Why Should I Care?</title>
		<link>https://www.radblue.com/2010/06/g2s-why-should-i-care/</link>
		<comments>https://www.radblue.com/2010/06/g2s-why-should-i-care/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 16:33:14 +0000</pubDate>
		<dc:creator><![CDATA[russ]]></dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[egm]]></category>
		<category><![CDATA[g2s]]></category>
		<category><![CDATA[gaming standards association]]></category>
		<category><![CDATA[gsa]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[networked gaming]]></category>
		<category><![CDATA[open network]]></category>
		<category><![CDATA[radblue]]></category>

		<guid isPermaLink="false">http://www.radblue.com/?p=816</guid>
		<description><![CDATA[There&#8217;s been much talk in the last few years about server-based gaming and G2S (the new web-based Game To System messaging protocol from the Gaming Standards Association), but most folks out there are wondering why they should pay more than a couple of seconds attention to this new phenomenon. Fifteen years ago, folks were saying the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>There&#8217;s been much talk in the last few years about server-based gaming and G2S<strong> </strong>(the new web-based Game To System messaging protocol from the Gaming Standards Association), but most folks out there are wondering why they should pay more than a couple of seconds attention to this new phenomenon. Fifteen years ago, folks were saying the same thing about the World Wide Web &#8211; <em>Why should we care?</em></p>
<p>In short, G2S moves your casino from a closed-system world (where you can only get new applications from your system provider) to an open network, where anyone can write an application that lets you have all sorts of amazing new interactions with your players. The applications taking the lead these days are remote game configuration and downloading new code to run on your gaming machines. These are just the tip of the iceberg. Much like e-mail and file sharing were the tip of the iceberg for the Internet &#8211; and now look where we are!</p>
<p>As you (and your slot floor) move into this new world, it is critical that you are an intelligent consumer &#8211; making sure that the solution you implement (or is installed for you) can take advantage of future applications. I suspect there may be some pressure from your current solution providers to make sure you don&#8217;t go shopping around for solutions from just anybody. This might cause your casino to become as flexible and innovative as (gasp!) <em>the</em> <em>Internet</em>.</p>
<p>So, what do you do? Concede that your current solution providers are the best at what they are doing now &#8211; the highly regulated, incredibly important applications that are the bread and butter of your casino &#8211; and let them know they will continue to be an important part of your future. But, imagine going to a gaming show, seeing a cool new application that might be just perfect for your players, and then having it up and running a month or so later. And, if it&#8217;s not quite right, having the vendor iteratively update their application until it&#8217;s just perfect for your players. In the G2S world, a gaming machine (EGM) can talk directly to multiple servers <em>at the same time</em>! This means that your current system provider can continue to do what they do best (all of the important stuff), while your EGMs also talk to other applications that are not as highly regulated (since they are just &#8220;marketing&#8221; apps).</p>
<p>Over the coming weeks, I&#8217;ll be exploring various aspects of networked gaming, and ways that you can prepare yourself and your slot floor for future innovation. In addition, I would be happy to explore specific networked gaming topics that interest you. <strong>So, what you would you like to talk about?</strong></p>
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